This 3D environment scene was inspired by the incredible concept art by Kevin Jick - https://www.artstation.com/artwork/4rgYL
I wanted to push my skills in sculpting and foliage creation within Unreal Engine 5.
The imposing stronghold structure in the center, along with some of the surrounding trees, plants, and smaller rocks, were sculpted and created entirely by me. To populate the scene further and establish a rich environment, I incorporated assets and materials from Quixel Megascans.
This project served as a fantastic opportunity to refine my sculpting techniques and explore the detailed vegetation creation tools such as photoscanning and spline tools inside Blender. For an extra touch of realism, I implemented a custom procedural shader that introduces edge damage to the decals I created combined with vertex painting system in Unreal Engine 5.
I hope You enjoyed my work!
Decal edge damage shader