This project is heavily based on the Mass Effect franchise and Star Citizen. The goal was to make an interactive level with a modular building workflow.
I made all my models and assets in Blender ( some 3ds Max aswell ).
Textures and materials are a mixture of Megascans and substance textures done by myself. There was some additional shader construction in Unreal Engine itself. I had a lot of fun making this level. Level Design, Lighting , the modular assets , Gameplay elements and everything else is all done by me. There is also a video showing the actual level with all the gameplay elements to guide you through it.
Gameplay video